So you’ve decided to get into crafting. Oh gods. Oi vey. Kidding, kidding. Just like battle classes, each Crafting class is its own independent class. These classes are:
Carpenter: Deals primarily with Wood.
Blacksmith: Uses Metal to create weapons, ingots, rivets, etc.
Armorer: Like the Blacksmith, can create ingots, rivets, etc. Makes armor.
Goldsmith: Makes jewelry and a few specific weapons.
Leatherworker: Makes leather goods.
Weaver: Makes goods out of cloth.
Alchemist: Makes potions, like the one used to kill Kuzco.
Culinarian: Makes food, glorious food.
And, like the battle classes, Crafters have their own stats as well. These are Craftsmanship and Control. Craftsmanship affects how much Progress you get during Synthesis, using synthesis actions; while Control affects the amount of Quality you get during Synthesis, using touch actions. Additionally, you will need CP, or Craft Points, to complete actions.
That’s all well and good, but what are Synthesis and Touch actions?
Your two basic actions as a crafter, starting at level 1, are Basic Synthesis and Basic Touch.
Synthesis actions increase the progress bar, or how “done” an item is. Touch actions increase an item’s Quality, for a chance at producing High Quality goods.
Starting a Craft
To start a craft, all you need to do is have the materials for the craft available, and select Synthesize. This will then open a window that shows you the current Progress and Quality, as well as an item’s Durability:
Using Synthesis actions increases the Progress bar:
When this bar reaches 100%, the craft will complete, disallowing the use of more actions.
Using Touch actions increases the Quality bar:
A quality bar that reaches 100% will guarantee that an item is High Quality, if progress is finished and the item is successfully crafted.
If durability reaches 0 before progress reaches 100%, the craft fails, destroying all items used during the attempt.
What are the actions other than Synthesis and Touch?
There are actions outside of Synthesis and Touch that grant bonuses to each. By level 11, you will gain the Inner Quiet skill, which is essential in crafting. Each stack of Inner Quiet is granted by a Touch action, and increases your Control, which increases the amount of Quality gained when using further Touch actions.
Observe allows you to skip a step, which may be needed if you have a Poor condition and are working on Quality.
Waste Not and Waste Not 2, gained at level 15 and 47 respectively, reduces by half the amount of craft Durability is consumed per action, and lasts 4 or 8 turns, depending on which action was used.
Veneration is gained at level 15, and increases the amount of Progress gained per Synthesis action.
Great Strides, gained at level 21, doubles the Quality given by the next Touch action. This is any touch action, but generally is used right before Byregot’s Blessing.
Innovation at level 26 increases by 50% the Quality given by touch actions for 4 turns.
What about all these things that aren’t called Synthesis or Touch?
They’re actions that basically do the same thing, but have different effects. For instance, Byregot’s Blessing, gained at level 50, consumes all of your stacks of Inner Quiet to grant one massive Quality increase. These are things like Name and Brand of the Elements (rarely if ever used, don’t bother with these. I mean it), Final Appraisal (again, rarely used). The useful ones are:
Tricks of the Trade (level 13): Can be used when the condition is Good or Excellent, and returns 20 CP.
Muscle Memory (level 54): Can only be used on the first step, and increases the Progress of the next Synthesis step by 100% within 4 steps.
Reflect (level 69): Can only be used on the first step, and increases Quality, granting 3 stacks of Inner Quiet on use.
Trained Eye (level 80): Immediately gives 100% Quality, but has to be on an item that is 10 levels lower than you.
You mentioned Conditions, what are they?
Conditions are how well the material you are working with will respond to a Touch action. Normal condition is what it suggests, that Touch actions work normally. Good quality increases the next touch action by 150%, excellent causes the next Touch action to critically hit for 400%. All Excellent conditions are immediately followed by the Poor condition, reducing the next Touch action by 50%. During Poor conditions, you may wish to use Observe to skip that step.
Levequests are simple, repeatable quests with large experience rewards. They exist for both Disciple of War/Magic jobs as well as Disciples of the Hand/Land classes. In this guide we’re going to focus on the Disciples of the Hand, otherwise known as “crafters”.
If you open your Journal, you will see at the bottom of the window you will have a certain amount of “Allowances”. In order to undertake a levequest, you must have an allowance to “purchase” the levequest, so to speak. You gain 3 leve allowances every 12 real hours, and a levequest will only ever cost 1 leve allowance. These allowances will continue to accumulate until you hit 100, then you will no longer gain leve allowances until you use one.
Tip: You can see when you’ll get your next allowances in the Timers window under the Duty button in the main menu.
To pick up a levequest, you’ll have to visit a Levemete, you can find them by looking for an NPC with this icon above their head.
Speak with the NPC, and a dialogue box will open:
Here you will want to select Tradecraft Leves. This will open a window that will present you with various quests.
You’ll want to make sure you’re viewing the correct levequests for your class, you can select this by clicking on the class icon under the headings.
Each of these levequests will ask you to deliver a certain item (or items) to the levemete. These can either be crafted, or purchased from a marketboard. You complete these levequests as you normally would do for a regular quest. You can continue to fulfil levequests until you have used all of your leve allowances.
Level 1 to 49: Ul’dah, Limsa Lominsa, New Gridania
Level 1 to 9: Western Thanalan, Lower La Noscea, Central Shroud.
Level 10 to 14: Western Thanalan, Western La Noscea, Central Shroud.
Level 15 to 19: Eastern Thanalan, Western La Noscea, East Shroud.
Level 20 to 29: South Shroud (All at Quarry Mill)
Level 30 to 34: Eastern La Noscea
Level 35 to 44: Coerthas Central Highlands (35 to 39 at the Observatorium and 40 to 44 at Whitebrim Front)
Level 45 to 49: Mor Dhona
Level 50 to 59: Ishgard
Level 60 to 69: Kugane
Level 70 to 79: The Crystarium
Collectibles are items that you craft that have no use or value outside of being turned in for EXP and Scrips. Collectible crafting is available once your crafter has reached level 50, and will continue being useful to you all the way to 80, as you will need Scrips to be able to purchase your Master recipe books.
Each class has its own items that can be crafted as a Collectible. These items all start with the phrase “Rarefied”. For instance, Rarefied Archaeoskin Grimoire:
The goal of a Collectible synthesis is to increase Quality as much as possible (preferably to 100%), and then finish the craft. The higher the Quality is, the more EXP and Scrips you will get from turning the item in.
Where do I turn my Collectibles in at?
You’ll need to find a Collectible Appraiser. They are found in each major city state, Mor Dhona, Ishgard, Idyllshire, Kughane, Rahlgar’s Reach, the Crystarium, and Eulmore.
Where can I use these Scrips?
At the Scrip exchange, located right next to each Collectible Appraiser. Handy, aren’t they?